Mini-league parameters¶
This page describes the mini-league configuration parameters accessible from Mini-leagues > Club parameters. For an introduction to the concepts (sessions, divisions, pools, redistribution), see Mini-leagues: concepts.
The parameters are organized into two sections:
- Global parameters: common to all mini-leagues in the club, applied immediately
- Default session parameters: default values used when creating new mini-leagues (individually modifiable afterwards)
Video: the settings and what they change¶
Global parameters¶
These parameters apply to all mini-leagues in the club. Any change takes effect immediately for ongoing mini-leagues.
Automatic calculation¶
Players without matches¶
Determines how players who have not played any match during a session are handled.
| Option | Description |
|---|---|
| Relegate | With no points, the player finishes last in their pool and goes down to the lower division. In the lowest division, they stay there |
| Remove | The player is removed from the mini-league. Nobody else goes down from their pool, and the mini-league has one player fewer (see Constrain) |
Default value: Relegate
Leavers as relegable¶
Determines how players who left the mini-league during a session affect relegation.
- Yes: leavers are placed in last position, then removed. They "consume" relegation slots, which protects active players from being relegated.
- No: leavers keep their ranking position, then are removed. Active players at the bottom of the ranking are relegated normally.
Example
Pool of 4 players, 1 relegation slot. David (2nd in the ranking) leaves during the session.
- Yes: David is forced to 4th position (last) → he occupies the relegation slot → Bob (3 pts, last active) stays in the division.
- No: David keeps his 2nd place then is removed → Bob remains last among active players → Bob is relegated.
Either way, the leaver is not in the next session: the mini-league has one player fewer (see Constrain).
Default value: No
Shuffle players¶
Controls how players are distributed across pools during redistribution between sessions. In both cases, distribution happens within each division: a player stays in their division (division changes come only from promotions and relegations).
- Yes: the players of a division are randomly shuffled, then distributed across its pools. Pool composition therefore changes each session (new opponents), and the order of the players in the match grid (A, B, C…) is random as well.
- No: players are distributed in order: first the players who stayed, by their results in the previous session, then the players relegated from the division above, and finally the players promoted from the division below. The pools are filled in that order: the best players of the division end up together in the first pool, and the newcomers in the last one, at the end of the grid. The pools of a division are therefore no longer of the same level.
Note
This setting does not affect division changes: those are decided before the distribution (see End-of-session switchover). It only determines, within a division, how players are distributed across pools and in what order.
The order of the grid stays the same for the whole session and has no influence on the competition: every player meets all the others. A player added by the manager during a session is placed at the end of their pool.
Default value: Yes
Full page¶
Refresh interval¶
Automatic refresh interval for the full-page display (kiosk mode).
- Range: 1 to 60 minutes
- Default value: 5 minutes
Recording¶
Recording type¶
Determines the status of a mini-league when it is saved. The club's value prefills the choice in the form of each mini-league.
| Option | Description |
|---|---|
| Online | The mini-league is published: in progress if its period has started, otherwise waiting for its start |
| Draft | The mini-league stays a draft, without being published |
Default value: Online
Ranking¶
Ranking filters¶
Allows configuring the criteria used to break ties in the mini-league ranking. Filters are ordered by priority via drag and drop.
Available filters are moved from the left column (available filters) to the right column (selected filters). The order in the right column determines the priority: the first filter that separates two players decides, and the next ones only apply in case of a tie.
| Filter | Separates by |
|---|---|
| Total | The total of points, highest first |
| Difference in games | Games won minus games lost |
| Points difference | Points scored minus points conceded, for the matches entered with the detail of the games |
| Direct confrontation | The winner of the match between the two players. Only separates two players of the same pool who played their match |
| Points of origin | The ranking points at the start of the session, lowest first |
Default value: the five filters, in the order of the table.
These filters are also used at the end-of-session switchover, to compare players of different pools of the same division.
Default session parameters¶
These parameters serve as default values when creating new mini-leagues. They can be individually modified on each mini-league after creation.
General¶
Number of players per draw¶
Target size of the pools created at the end-of-session switchover. It changes nothing in the current session. Depending on the number of players and on Constrain, a pool can have one player more, or fewer for the last one.
- Range: 2 to 15 players
- Default value: 4
Constrain¶
Determines how the pools are formed at the switchover when the number of players does not fill the pools exactly, for example when a player left the mini-league or was removed from it.
- No: players fill the pools from the top, some pools getting one player more. The last pool can disappear, its players being spread over the upper pools.
- Yes: every pool keeps the number of players per draw, and the last one gets what is left.
Example
Two divisions of two pools of 4, that is 16 places. One player left the mini-league: 15 players remain.
- No: three pools of 5. Division 1 takes 10 players instead of 8, so more players move up than move down, and division 2 has only one pool left.
- Yes: pools of 4, 4, 4 and 3. Only the last pool is incomplete.
Default value: No
Periodicity¶
Duration¶
Duration of a mini-league session.
- Value: number + unit (days, weeks or months)
- Default value: 1 month
Automatic renewal¶
When enabled, a new session is automatically created at the end of the current session, with players redistributed into pools according to their results.
Default value: Yes
Review period¶
Number of days during which the new session stays closed after the switchover, for the manager to check it before it opens (pool composition, integration requests). The switchover takes place the night after the end of the session; at the end of the period, the session opens and the players are notified. This period is part of the duration of the new session.
- Range: 1 to 3 days
- Default value: 1 day
End reminder¶
Number of days before the end of the session from which the players who still have matches to play are reminded: a notification every day until the last day, and an e-mail on the first day to the players who ticked "Be informed of the changeover a few days in advance" in their notification preferences.
- Range: 1 to 9 days
- Default value: 5 days
Scores¶
Scoring system¶
Match format in the mini-league.
| Option | Description |
|---|---|
| Best of 5 | Matches in 5 games (first to 3) |
| Best of 3 | Matches in 3 games (first to 2) |
Default value: Best of 5
Score validation period¶
Number of days the opponent has to confirm or contest a submitted score. The deadline never goes past the end of the session. Until it is confirmed, a pending score does not count in the ranking shown.
- Range: 1 to 5 days
- Default value: 3 days
Action on expiry¶
Determines what happens when a submitted score has not been validated by the opponent within the allowed period.
| Option | Description |
|---|---|
| Validate | The score is automatically accepted |
| Reject | The score is automatically rejected |
Default value: Validate
Score-to-points conversion table¶
The points awarded depend on the selected scoring system. Each row in the table shows the points awarded to the winner (left column) and to the loser (right column).
Best of 5 matches¶
| Score | Winner points | Loser points |
|---|---|---|
| 3 - 0 | 6 | 1 |
| 3 - 1 | 6 | 2 |
| 3 - 2 | 6 | 4 |
| 2 - 0 | 4 | 1 |
| 2 - 1 | 4 | 2 |
| 1 - 0 | 4 | 1 |
Best of 3 matches¶
| Score | Winner points | Loser points |
|---|---|---|
| 2 - 0 | 4 | 1 |
| 2 - 1 | 4 | 2 |
| 1 - 0 | 4 | 1 |
Draws¶
| Score | Points (each player) |
|---|---|
| 2 - 2 | 4 (Best of 5 only) |
| 1 - 1 | 4 |
Forfeits¶
Forfeits award points following the same principle, but with distinct scales.
Best of 5:
| Score | Winner points | Loser points (forfeit) |
|---|---|---|
| 3 - 0 | 4 | 1 |
| 3 - 1 | 4 | 2 |
| 3 - 2 | 4 | 2 |
Best of 3:
| Score | Winner points | Loser points (forfeit) |
|---|---|---|
| 2 - 0 | 4 | 1 |
| 2 - 1 | 4 | 2 |
Point customization
All point scales are fully configurable. The values shown above are the default values. Each value can be adjusted between 0 and 9 points.
End-of-session switchover¶
The night after the end of a session, MySquash creates the next session if automatic renewal is on. Several settings then work together:
- Each pool is ranked by the ranking filters. Its top players (number of promotions) are candidates to move up, its bottom players (number of relegations) go down. Players without matches and leavers are handled according to their settings.
- All the players are put in a single list, from the highest division to the lowest, then cut according to the places of each division (number of players per draw, Constrain).
- Within each division, the players are distributed into the pools, shuffled or not (Shuffle players).
This cut has three consequences worth knowing:
- Relegations decide. When the divisions keep their size, as many players move up as move down. If two players go down from a division but only one promotion is set below, the remaining place goes to the next best player of the lower division, all pools together. Conversely, a player marked "Promotion" in the ranking can stay in their division.
- The form ties the numbers in pairs. Changing the relegations of a pool sets the promotions of the first pool of the division below, and changing the promotions of a pool sets the relegations of the first pool of the division above.
- One player fewer changes the pools. A leaver or a removed player frees a place: depending on Constrain, the pools are refilled from the top, which moves extra players up, or the last pool stays incomplete.
Tip
The review period lets you check the new pools before the players see them.